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Lfs s2 kaydol
Lfs s2 kaydol









lfs s2 kaydol
  1. #LFS S2 KAYDOL 32 BIT#
  2. #LFS S2 KAYDOL SKIN#
  3. #LFS S2 KAYDOL FULL#

#LFS S2 KAYDOL SKIN#

Using compression decreases the skin quality, but can greatly increase performance if many cars are on the screen.īasically sets how big the vertex depth buffer used by the graphics card is.

#LFS S2 KAYDOL FULL#

Sets whether car and helmet skins should be compressed or left at full quality. Selecting 'low res' will decrease texture usage considerably and can help increasing performance on older graphics cards.Ĭar and helmet skins: Sets if textures should be used in full resolution or downsized. In short, a sort of blurring effect is applied at a distance set by the sliders. The question mark next to this option explains what these options do. Highly recommended if your system can handle it. Same logic as for the 'Draw trees' option applies.įull-scene antialiasing: Usually has a rather small impact on performance during a normal race, the only exception being if there are lots of tyre marks drawn in a small area, like when doing donuts or burnouts. Has a rather small impact on performance, otherwise the same logic as for the 'Draw trees' option applies. These can be for example used to determine the direction and strength of wind. Sets if the flags around the track should be rendered. Affects only those trees which would sway if wind is enabled. Medium and even (in today's standards) low end systems shouldn't have a problem with the high resolution option. 'Off' disables the shadows completely, 'low res' displays shadows, but at a low resolution to increase performance, 'high res' displays full detail shadows. Sets the type of shadow used for the cars. Turning the sky off can increase performance on very old systems.

#LFS S2 KAYDOL 32 BIT#

Sets whether the sky should be drawn or not, and if it is in 16 or 32 bit resolution. Like drawing the sky, has almost no effect on performance unless on very old systems. When on, objects in the far distance are drawn like behind a very slight layer of mist or fog, increasing the depth feel. This influences the quality of dust as well as smoke. This influences the quality of the picture displayed in the mirrors just like the User LOD.

lfs s2 kaydol

The tyres will, for example, look angularly on a Computer with a low detail level. This option influences the 'Level Of Detail' meaning the quality of the objects, textures and the drawing distance. Turning off some of the options can vastly improve the gaming experience on some computers that are not quite 'up-to-date'. Fine tuning of these options can raise the frame rate or improve the image-quality. The options in this setup screen allow you to control the graphics quality. To play the songs back within LFS they have to be in the. You can convert your own music files using a freeware encoder available at or using Audacity or a similar audio editor. TIP: The music files of LFS are in OGG Vorbis format. This means that if you have two song of the same priority you will hear both song equally often but if the one song has a priority of 3 and the other a priority of 1 you will hear the first song much more frequently. The higher the priority of a song the more likely it is that it is being played back. To ensure that a track will be played back you have to its priority with 3 being the highest priority, 1 the lowest priority and – the setting to prevent a track from being played. On the right you can add tracks assign a song to each track and delete tracks. You can add, rename and delete playlist on the left of the screen. Channel 1 is the standard for all setup screens and can not be deleted. Using this button you will enter the interface for playlist creation and editing. Using 'Skip' you can advance one song and using 'Select' you can directly choose a song. LFS supports playlists and here you can see and change which playlist is being used at the moment.

lfs s2 kaydol

Using the buttons 'Skip' and 'Select' you can choose the song that should be played.

lfs s2 kaydol

Switches the music that is played during the replays on or off. Switches the music that is played during racing on or off. Switches the music in the setup screens on or off. Volume of the interface sounds, like button clicks, etc. Volume of the menu and the in-game music. However, higher values can increase crackling issues. The default value of 0.0 should be realistic but you can of course alter it to your likings. This determines the volume of the echo effect. Note that regardless of this setting, wind noise will be much louder in open topped cars than tin-tops. Default since Version S2 X is 0.5.Īs above but for wind effects. Set to 0.0 for 'realistic' and 1.0 for the 'boosted' volume level. Multiplies the realistic skid volume to make it easier to hear. If you experience a crackling engine sound in-game, lower this value. This menu allows you to change the volume of the music and the various sounds.Ĭontrols volume of all car sounds relative to music and interface sounds.











Lfs s2 kaydol